Game recap: November 7, 2010
9:00 pm: Having defeated all the cultists, Qweezil gets to work deciphering the ritual and figuring out how to reverse it. The other party members assist and they succeed in trapping the Deep One. At the conclusion of the ritual there is a blinding light that pierces from the ceiling and an explosion of light and energy. When the party can see again, there is no evidence of the circle, the hole or even any of the cultists. Spinning in the center of where the circle used to be floats a small silver key. Daymoon looks at it curiously and reaches out to take it. A strange look crosses her face and she says that it belonged to the cultist leader, Morthan. The group backtracks to the living quarters of Morthan and finds his high quality bedroom set. Daymoon does a quick scan of the room and locates a hidden compartment. Belor opens it up and inside they find a locked foot locker (#301). The key fits perfectly.
Deciding to view the treasure later, the party heads back topside to see the results of the battle. The Viruk also saw the bright white light shoot down from the sky. With a little further investigation, the group determines that they are all “missing time” during the flash and explosion of light. Approximately 30 minutes of time had elapsed. Three Viruk total were slain in the fight. Sha’re brings the 3 slain Viruk back to life. The spread of the blight has stopped spreading, although it is still there. The Viruk and Ettercap decide to remain in Vargeddar. Qweezil portals the group 450 miles toward Vallastar.
They set up camp and go through Morthan’s chest and divide the treasure. There are also several sets of clothing and a ring that bear a noble crest. Qweezil believes that it belongs to a relation to the king of Iscandar, perhaps a cousin.
Later that evening, Sha’re detects some druidic/nature magic occurring some distance away. She investigates with Daymoon. They find Aevorlyxalis stepping from a scrub brush. He shares a quick telepathic conversation with Daymoon and tells Sha’re that it is time for Daymoon and Deepwater to return with him; her task is completed. Daymoon and Sha’re say their goodbyes and Daymoon gives Sha’re one of her combs. Sha’re returns to camp.
Qweezil casts 2 more portals to bring the party just outside Vallastar. They return to Qweezil’s condo and relax. Later that morning, the group disperses to spend their newfound wealth. Qweezil makes inquiries into the clothing and ring recovered from Morthan’s chest.
Qweezil wants to test his teleportation circle from his place in Vallastar to his mausoleum in Grennis. Belor’s precognition goes off the charts (Danger!) and Qweezil stops. They investigate other ways and decide on having Belor plane shift them all to the astral plane and back to Grennis. He first sets a Greater Anchored Navigation point outside the city then shifts the party astral and back near Grennis. Qweezil mystic portals the group to Grennis proper (his Mausoleum just outside the city.
Shanik is there waiting for their arrival and escorts them to the Casino.
End @ 10am in Grennis