Iscandar: Chronicles of the Southern Continent

The Tower of Davarian

Cast of characters:
Bellor, human psion/fighter; Moralin, human fighter/mage; Qweezil, “human” wizard; Rothbart, troll priest of Amon; Sha’re, human healer/druid; Arcon; Deepwater; Onyx; Shona; Topaz
The party decide to stay at Gnemo’s Needle for two days. Gnemo provides a portal map to Lone Pine and over the mountain range to Davarian’s tower.
Portal to Lone Pine. Sha’re speaks to the giant, ancient pine tree from which the town takes it’s name. Qweezil opens a portal to Davarian’s Tower in the Great Akkadian Wilderness. The group arrives in a cleared out area in the center of a magical circle. Spending no time to investigate, they head off toward the mountain, looking for the tower. They are noticed and followed by several wolfen.
As soon as the party starts heading up the trail at the base of the mountain, the wolfen leader approaches the group and demands to know why they are here and trespassing on their land. There is a brief verbal exchange, but the party will not be swayed from continuing up the mountain. A short combat ensues. The wolfen cast several offensive teleportation spells, sending members of the party back to the circle where they first appeared. Bellor is shunted to the plane of shadow. Qweezil reflects that spell back on the wolfen leader a few moments later. Bellor and the wolfen come to an agreement while there. He leads Bellor back to the teleportation circle.
After they return, the battle de-escalates and the party explains they are there to speak with a Dwarf name Davarian. The wolfen know of him and are his apprentices. The leader introduces himself as Grisharkir’r and leads the group back to his village, Far Watch. The wolfen in this village are of the Red Scar tribe and have dwelt in these lands for a long time. The party stays in the village for the day and overnight. Sha’re meets two druids, Vartarak and Srantala.
Grish takes the party up to the tower. He explains that Davarian has been here for around 20 years. Only recently has he become actively involved with his wolfen neighbors. Seven years ago, he came down from his tower into the village and began interacting with the tribe. About five years ago he selected Grish as an apprentice to study magic with him up in his keep. Over the next three years he taught Grish how to cast spells and focus magical energy to aid in ritual magic. He also took other wolfen as apprentices, but none were as gifted as Grish. Two years ago he completed some ritual and opened a gate to another realm. Even with all his apprentices arrayed to assist, he was beaten and taken by two beings of morphing light.
They would like the group to find him and rescue him, if possible.
The group agrees and begins researching Davarian’s work: trying to find out where he went, what type of magic he was working on and the creatures that took him. [Spend 2 days researching]. Bellor taps into the psychic impressions of the large workroom and sees 3 events of notice: he sees the encounter where Davarian is taken, he sees Davarian complete a ritual and have an encounter with a strange black hand that reaches up out of the center of a circle, he sees the hall being constructed with the aid of many elementals.



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