Game recap: October 3, 2010
~7:30 pm: The party enters the cavern through the double doors. Qweezil finds that he is unable to enter. He is even prevented from casting spells through some kind of barrier. He investigates while the party continues on. There are a group of cultist defenders in the first half of the cavern. They have some sort of spiritual connection to the “Deep One” that feeds a magic item that projects an energy construct defender. These guys are a much more difficult battle and during the fight, Sha’re is critically struck in her spine and is killed. Qweezil finally breaks through the barrier and the group defeats the cultist defenders. Rothbart channels the power of his goddess and raises Sha’re back from death.
The group regroups and moves deeper in the cavernous room, coming to a narrow and dangerous looking span of stone. Off to each side, the opening seems to drop off beyond the range of sensing. They do not risk investigating and everyone gains the ability fly, safely bypassing the bridge.
There is a giant magical circle around a large gaping hole in the ground. Five cultists, including Morthan, the cultist leader, are there enacting some ritual that will raise the Deep One. Each cultist has a bodyguard and the final battle is joined. The fight is pitched and the foes are capable, but the party is victorious in defeating the cultists and stopping the ritual.