Iscandar: Chronicles of the Southern Continent

Diving for Water

Cast of characters:
Bellor, human psion/fighter; Moralin, human fighter/mage; Qweezil, “human” wizard; Rothbart, troll priest of Amon; Sha’re, human healer/druid; Arcon; Deepwater; Onyx; Shona; Topaz
11-1-768
The party needs to retrieve two specialized components that Davarian does not have in his workshop: elemental water from the Highlands and a primal-focusing crystal from the Arkarash Desert. Davarian has had to obtain these items before, so the party has general information about where these items are located.
The party elects to go after the water first. Using Davarian’s teleport circle, they head out to the Highlands. As the magic of the teleportation settles, there is a ripping sound and Moralin is standing next to Rothbart, Tempest in hand.
They quickly come upon a sinkhole with 6 animals in a daze surrounding it. They are staring blankly down into the hole. Rothbart moves two deer to clear a way down into the hole. The animals do not react, but quickly collapse to the ground. Sha’re is concerned but the animals do not seem to be dying immediately. The party descends into the sinkhole. The natural hole opens to a passageway leading north. This gives way to a natural cavern with two openings; one to the north-northeast and the other to the west. Rothbart leads the way to the West. This leads to another large natural cavern. In the center of the room is a small pool of glowing water. There is a gigantic circle inscribed into the ground, filling most of the chamber. Qweezil determines that it is a “Puzzle Circle” and creates a knowledge challenge to prevent access to the pool. All but Sha’re enter. They are unsuccessful in navigating the puzzle. Qweezil attempts on his own and is successful in getting to the center. The water is a “naturally occurring” spring that is connected to the plane of water. Qweezil gathers several samples of the water. The puzzle circle also is designed to keep people from leaving with the water, but Qweezil navigates the challenge and emerges back with the party.
Back up on the surface, Sha’re examines the lobotomized deer. There is little that she can do for them.
At sundown, the party notices a group of campfires off to the south east. It is a tribe of roughly 12-15 families that has set up camp.
Bellor checks on the animals with his psionic powers and realizes that they have some strange psionic mind-link that is connected with something down in the ground and they are nourished by psionic energy. He intends to investigate and takes Rothbart and Moralin with him. They follow the psionic emanations to the n/ne corridor. The passageway is different from the others, they seem more symmetrical and crudely crafted, rather than natural. There is a giant psionic worm that is inhabiting the area. The psionic link leads to a brood of eggs in a large nesting room. A short combat ensues with the worm. Bellor puts up a null-psionics field effectively diminishing the worm’s threat to the group. They destroy most of the eggs, Rothbart took one to cook. (I can’t remember, did Bellor keep one?)
Return to the circle and teleport back to the tower.

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psimancz

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